Forest, Legion

Testing out some leaf materials again here. I read Yokohama Kaidashi Kikou over the past few weeks, which I thought was a beautifully done manga. It took me a few volumes to get into it, but eventually I realized how much of it is about negative space, both in the dialogue and story as well as the art. I guess I was a little inspired by Ashinano’s sparse and effortless landscape drawings, through which much of the emotion of the story is conveyed. At the same time I’m also testing out plant and tree stuff for a bigger rendering I’m gearing up for (ie, recharging spent creative juice by gaming, relaxing, doing other things besides commercial work)


And now for something completely different. A few years ago I had it in my mind to do a fan-art of the creepy “legion” monster from Castlevania. Though in most of the games it’s a boss, in Circle of the Moon it was a normal, albeit tough and scary, enemy. If I recall correctly, when it touches you you’re cursed and can’t attack until you have something uncurse yourself. I thought Circle of the Moon was one of the harder games in the series, at least among the ones I’ve played.

legion2

Here’s the original art for reference:

Whittles & Sticks

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Sporkii and I have been playing Super Mario Galaxy 2 and really liked these little characters we found in a couple of galaxies. Apparently they’re called Whittles! They looked really simple so I whipped up some quick models and slapped on some procedural wood textures. Also using Multiscatter for the grass, but had to go a funky route to get color variation in mental ray using the submap material and creating multiple copies of the same proxy in order to have it randomly distributed.

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More playing around with Multiscatter, using noise to modulate rotation on a bunch of boxes. Unfortunately I forgot to save out z-depth AND the max file (was just a temp thing to play around with) so no fancy DOF on this one. The close one is curved from lens distortion.