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Sporkii and I have been playing Super Mario Galaxy 2 and really liked these little characters we found in a couple of galaxies. Apparently they’re called Whittles! They looked really simple so I whipped up some quick models and slapped on some procedural wood textures. Also using Multiscatter for the grass, but had to go a funky route to get color variation in mental ray using the submap material and creating multiple copies of the same proxy in order to have it randomly distributed.
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More playing around with Multiscatter, using noise to modulate rotation on a bunch of boxes. Unfortunately I forgot to save out z-depth AND the max file (was just a temp thing to play around with) so no fancy DOF on this one. The close one is curved from lens distortion.