Pushing Boundaries

Testing out some new stuff:

* aa_stonePlacementTools, which creates some nice, procedural quad stone patterns I quite like.
* 3ds max’s native object paint to scatter leaves, grass, rocks and stuff. Had mixed luck with it actually placing objects on to the scene where I’d like them, but otherwise seemed responsive and flexible.
* mental ray displacement down to 1px, seeing how far it can be pushed without crashing. The patterned texture was an accident, but I continued with it because I liked the look. Reminds me of some tedious exacto-cut paper craft.
* Using Multiscattertexture to vary color of scattered leaves. Works wonders~

I ran them all through Photoshop Camera Raw for some extra color lovin’, though the tree test environment has too many ugly tiling/UV problems to deserve it.