Live Drum&Bass Mix 024 2-28-11

Mostly chilled out D&B mix I did a few weeks ago with a bunch of tracks from the inspiring Mosaic Vol. 1 compilation. Near the end I decided to throw in a few oldschool 90s tracks for fun, and ultimately capped it off with Croms’ epic 80s synth track “Invisible Cities”.

Tracklist:

Consequence – A Man and a Woman
Nether – Dimensional Space Jazz
Rockwell – Aria
Synth Sense – After Dark
Sam KDC & Mr Smith – Before I Fall
Scuba – In 2
Razorpoint – Poison Kisses
Subwave – Ubik
Panic Girl – Blue Lights (dBridge remix)
They Live – Pure Palms
Alix Perez – Fade Away
Lenzman feat. Riya – Open Page
Dan Harbanham – Nu Este Roz
dBridge – Rendezvouz
Bop – Somnambula
Alix Perez – 1984
Stray – Pushed
Commix – City Section
Gerwin & Suree – Hide & Seek
Phaeleh & Soundmouse – Afterglow (dBridge’s faded light remix)
Dillinja – Promise
Seba – Move On (dub)
Alex Reece – Ibiza
Eugenix – 3 Days
Art of Noise – Opus 4 (PFM remix)
Omni Trio – Renegade Snares (Rob’s Reconstruction Mix)
Wilkinson – Hypnosis
Bungle & Index – Forgotten Souls
Croms – Invisible Cities

So I’m thinking I’ll rotate out a mix once a month to save minutes on my SoundCloud page. Downloads enabled so grab it if you like it =)

Pushing Boundaries

Testing out some new stuff:

* aa_stonePlacementTools, which creates some nice, procedural quad stone patterns I quite like.
* 3ds max’s native object paint to scatter leaves, grass, rocks and stuff. Had mixed luck with it actually placing objects on to the scene where I’d like them, but otherwise seemed responsive and flexible.
* mental ray displacement down to 1px, seeing how far it can be pushed without crashing. The patterned texture was an accident, but I continued with it because I liked the look. Reminds me of some tedious exacto-cut paper craft.
* Using Multiscattertexture to vary color of scattered leaves. Works wonders~

I ran them all through Photoshop Camera Raw for some extra color lovin’, though the tree test environment has too many ugly tiling/UV problems to deserve it.